﻿using UnityEngine;
using System.Collections;

public class ClientEntrance : MonoBehaviour
{
    private ClientSAEA client;

	// Use this for initialization
	void Start () {
        DebugHandler.GetInstance().DebugLog("程序启动，连接服务器1");
        client  = new ClientSAEA("127.0.0.1",4455);
        client.StartConnect();
        DebugHandler.GetInstance().DebugLog("程序启动，连接服务器2");
    }
}
